Halloween Haunts: Like All That Lives, We Eat Death: The TTRPG by Emily Flummox
I came home for the first time to celebrate Samhain, one week after someone died there, on that land. If I were ever to write a tabletop role-playing game based on Halloween, I think I’d forego the use of dice or cards or resource management, all those usual ways by which TTRPGs introduce chance into their narratives. Instead, I think I would instruct the players to cover up all their clock faces, remove all their watches, turn off phones and computers, and when they wanted their character to do something, they would peek at the time, the ones digit…